
for the most part there are multiple AI's that the player is working against not a single "mind".the pieces have different characteristics.there is a story line and world map which serves the purpose of combining multiple games into a single game.during a turn each player can move all his/her pieces.the goal is the defeat of all pieces (there are some exceptions to this).pieces can be accumulated over time by vaious means.However from a legal standpoint this game is a chess variant, it differs from chess in the following manners: My hope is that the this game pays a complement to the success of the previous game, not to take credit nor take precedencee over it. I do not intend to copy the original game, nor any of it's art work (meaning: music, images, story line text). However there are some legal issues regarding a clone of a game. My goal is to make thisa game into a better game and then make it available to the communtity.
#Spybotics the nightfall incident netmap code#
Create a game about hacking to the point that the player tries to guess at how the code was implemented and uses it to his/her advantage (for instance enemy players move in order of top left reading to the to left then down by row the user could anticipate this order to his/her advantage, in later levels this order will be changeable.Create a game that is playable on any screen size.Some text (for wrapping sizeing, scrolling uses HTML).

Shadows, effects, animations will all be done in SVG. The only images are icons required by FirefoxOS. For instance instead of a "GO" button I'll use "./battle.sh" Where possible I will pay tribute to bash.
#Spybotics the nightfall incident netmap download#


Get a feeling for how it works and how you might improve on it. Here are some things you could do to help: I am looking for help and would appreicate your time. This game hopes to improve on that success A clone of Spybotics - a game originally created by lego.
